A Recommended Order of Playing To Start in The Westlands
(Average Total XP- 445,000):

Game Number


Suggested Level

Campaign Level

Game 00,


(Level 1)


Game 06,

B8, Journey to the Rock

(Levels 1-3)


Game 07,

B10, Assault on Raven's Ruin

(Levels 1-3)


Game R2,

Night in Daelwyn's Rest

(Levels 3-5)


Game 08,

B11-12, King's Festival/Queen's Harvest

(Levels 1-3)


Game 03,

B3, Palace of the Silver Princess

(Levels 3-5)


Game 04,

B4, The Lost City

(Levels 3-5)


Game 19,

GA3, Tales of Enchantment

(Levels 5-8)


Game 10,

C2, Ghost Tower of Inverness

(Levels 5-7)


From the Southlands:

Game 12,

C4, To Find a King

(Levels 4-7)



C5, Bane of Llewellyn

(Levels 4-7)


Game 25,

WG4, Lost Temple of Tharizadun

(Levels 5-10)



S4, Lost Caverns of Tsojcanth

(Levels 6-10)


Game 21,

I6, Ravenloft

(Levels 5-7)



A suggested order for playing the games of The Realm.

Each row offers the game number, its title, the suggested level of the adventure, and the level your characters should average at that point if you play the campaign in this order.





In introduction, you make your characters and save them as the base *.cch files you will use throughout your time in The Realm. Introduction also provides a background and explains the history of the conglomerate world of The Realm. In The Realm you will find pieces of the Forgotten Realms, the world of Greyhawk, the D&D world of Mystara, and, if you're not careful, even a piece of Ravenloft.

Now updated to include nine mini-adventures!




B3 Palace of the Silver Princess

You fall asleep on a hillside in the Westlands, and you are met in the Dreaming by a translucent, green figure called a Protector. The Protector beseeches you to save the land of Haven, and its fair Princess Argenta. An evil curse has befallen this land, and if you cannot save Haven, all The Realm may suffer its sad fate! Playable by characters of levels 3-5.



B4 The Lost City

Only the bravest adventurers are willing to accompany a caravan across the Great Desert, and you are about to discover why. When a deadly sandstorm leaves your band without food, water or shelter, a chance encounter upon a half-buried pyramid changes your plans of seeing the Far West into a desperate bid to survive and see your home again! Playable by characters of levels 3-5.



B8 Journey to The Rock

Your band of neophyte adventurers has made enough of a name for yourselves about the local area that a retired mage offers to hire your services. But are you up to the challenge of journeying along the perilous trails of the westlands and seeking the enigma that is The Rock? Playable by characters of levels 1-3.





Assault on Raven's Ruin

Arriving in Kleine, you find a sleepless, frightened village in the grip of humanoid brigands. But it seems there may be more to this than would be apparent, since many villagers have the name of Raven the Master Thief on their lips. Delve in the Raven's ruined keep, solve the mystery, end the thefts and earn the thanks of an entire village! Playable by characters of levels 1-3.




B11 and B12 Harvest of Chaos

The King's Festival honors long-dead King Halav in a Realm where no king rules. But this year, orcs raid and carry off the village priest...Will you come to the town's aid? And will you be up to the challenges that come to light afterward? Evil forces are amassing against the Westlands, and your party may be the Realm's only chance to avoid bloody war. Playable by characters of levels 1-3.




C2 The Ghost Tower of Inverness

Your short stay in Urnst goes badly when you are found guilty of breaking a recent edict banning the practice of sorcery within the city's limits. To avoid life in the ducal prisons, your party of adventurers agrees to explore a haunted castle for the mysterious Seer of Urnst, a wizard so powerful as to be above the duke's edict. Playable by characters of levels 5-7.




C4 To Find a King & C5 The Bane of Llywelyn

You agree to help the nation of Pellham in their search for the greatest king of their past, but the resurrection of a nation is not so easy in the undertaking. A series of eight short scenarios that come together to make the longest Realm game to date. Playable by characters of levels 4-7.





GA3 Tales of Enchantment

You agree to find a lost young man who wandered into the mysterious Whispering Widow Wood when a wealthy merchant puts a chest of jewels and gemstones on the line. But what is the truth behind the recent batch of strange happenings within the confines of the wood, and how can you stand against such bewildering forces of Nature? Playable by characters of levels 5-8.




I6 Ravenloft

The classic gothic adventure comes to The Realm. True to the original, play through a different adventure each time you face the dread count, as artifacts of faith, magic and knowledge move about--as does their sinister master--as foretold by the mysterious gypsy Madame Eva. The master of Ravenloft is having guests for dinner... Playable by characters of levels 5-7.





S4 The Lost Caverns of Tsojcanth & WG4 The Forgotten Temple of Tharizdun

At the behest of the Margrave of Bissel, you delve into the Yatil Mountains to locate the Lost Caverns of Tsojcanth, and the magic items of the long dead archmage Iggwilv, before the enemies of The Realm locate them first. Your reward? The treasures of the archmage herself. The risk? Your very life, and possibly still more as you descend into the depths of the earth where demons once walked freely, and may still to this day. Playable by characters of levels 6-10.





Night in Daelwyn's Rest

You make camp in the forest, but awake in the night to find that a poisonous fog has trapped you in the midst of a longstanding family curse. Can you survive the Night in Daelwyn's Rest? Playable by characters of levels 3-5.



All of the preceding modules and game worlds are trademarked property of TSR Inc, which is now the property of Wizards of the Coast, Inc. I take no credit for the stories or ideas presented here, I merely converted them to a playable format for SSI's Unlimited Adventures game.