A Recommended Order of Playing To Start in The Westlands
(Average
Total XP- 445,000):
Game Number
|
Title
|
Suggested Level
|
Campaign Level
|
Game 00,
|
Introduction
|
(Level 1)
|
|
Game 06,
|
B8, Journey to the Rock
|
(Levels 1-3)
|
1-2
|
Game 07,
|
B10, Assault on Raven's Ruin
|
(Levels 1-3)
|
3-4
|
Game R2,
|
Night in Daelwyn's Rest
|
(Levels 3-5)
|
3-4
|
Game 08,
|
B11-12, King's Festival/Queen's Harvest
|
(Levels 1-3)
|
4-5
|
Game 03,
|
B3, Palace of the Silver Princess
|
(Levels 3-5)
|
4-6
|
Game 04,
|
B4, The Lost City
|
(Levels 3-5)
|
7-8
|
Game 19,
|
GA3, Tales of Enchantment
|
(Levels 5-8)
|
7-8
|
Game 10,
|
C2, Ghost Tower of Inverness
|
(Levels 5-7)
|
7-9
|
From the Southlands:
|
Game 12,
|
C4, To Find a King
|
(Levels 4-7)
|
8-10
|
game12
|
C5, Bane of Llewellyn
|
(Levels 4-7)
|
|
Game 25,
|
WG4, Lost Temple of Tharizadun
|
(Levels 5-10)
|
9-11
|
game25
|
S4, Lost Caverns of Tsojcanth
|
(Levels 6-10)
|
|
Game 21,
|
I6, Ravenloft
|
(Levels 5-7)
|
9-11
|
A suggested order for playing the games
of The Realm.
Each row offers the game number, its
title, the suggested level of the adventure, and the level your characters
should average at that point if you play the campaign in this order.

In introduction,
you make your characters and save them as the base *.cch
files you will use throughout your time in The Realm. Introduction also provides
a background and explains the history of the conglomerate world of The Realm.
In The Realm you will find pieces of the Forgotten Realms, the world of Greyhawk, the D&D world of Mystara,
and, if you're not careful, even a piece of Ravenloft.
Now updated to
include nine mini-adventures!

You fall asleep on
a hillside in the Westlands, and you are met in the
Dreaming by a translucent, green figure called a Protector. The Protector beseeches
you to save the land of Haven, and its fair Princess Argenta. An evil
curse has befallen this land, and if you cannot save Haven, all
The Realm may suffer its sad fate! Playable by characters of levels 3-5.

Only the bravest
adventurers are willing to accompany a caravan across the Great Desert, and you are
about to discover why. When a deadly sandstorm leaves your band without food, water
or shelter, a chance encounter upon a half-buried pyramid changes your plans of
seeing the Far West into a desperate bid to survive and see your home again! Playable by
characters of levels 3-5.

Your band of
neophyte adventurers has made enough of a name for yourselves about the local
area that a retired mage offers to hire your services. But are you up to the
challenge of journeying along the perilous trails of the westlands
and seeking the enigma that is The Rock? Playable by characters of levels 1-3.

Arriving in Kleine, you find a sleepless, frightened village in the
grip of humanoid brigands. But it seems there may be more to this than would be
apparent, since many villagers have the name of Raven the Master Thief on their
lips. Delve in the Raven's ruined keep, solve the mystery, end the thefts and
earn the thanks of an entire village! Playable by characters of levels 1-3.

The King's
Festival honors long-dead King Halav in a Realm where
no king rules. But this year, orcs raid and carry off
the village priest...Will you come to the town's aid? And will you be up to the
challenges that come to light afterward? Evil forces are amassing against the Westlands, and your party may be the Realm's only chance to
avoid bloody war. Playable by characters of levels 1-3.

Your short stay in
Urnst goes badly when you are found guilty of
breaking a recent edict banning the practice of sorcery within the city's
limits. To avoid life in the ducal prisons, your party of adventurers agrees to
explore a haunted castle for the mysterious Seer of Urnst,
a wizard so powerful as to be above the duke's edict. Playable by characters of
levels 5-7.

You agree to help
the nation of Pellham in their search for the
greatest king of their past, but the resurrection of a nation is not so easy in
the undertaking. A series of eight short scenarios that come together to make
the longest Realm game to date. Playable by characters of levels 4-7.

You agree to find
a lost young man who wandered into the mysterious Whispering Widow Wood when a
wealthy merchant puts a chest of jewels and gemstones on the line. But what is
the truth behind the recent batch of strange happenings within the confines of
the wood, and how can you stand against such bewildering forces of Nature?
Playable by characters of levels 5-8.

The classic gothic
adventure comes to The Realm. True to the original, play through a different
adventure each time you face the dread count, as artifacts of faith, magic and knowledge
move about--as does their sinister master--as foretold by the mysterious gypsy
Madame Eva. The master of Ravenloft is having guests
for dinner... Playable by characters of levels 5-7.

At the behest of
the Margrave of Bissel, you delve into the Yatil Mountains to locate the Lost Caverns of Tsojcanth, and
the magic items of the long dead archmage Iggwilv, before the enemies of The Realm locate them first.
Your reward? The treasures of the archmage herself. The risk?
Your very life, and possibly still more as you descend into the depths of the
earth where demons once walked freely, and may still to this day. Playable by
characters of levels 6-10.

You make camp in
the forest, but awake in the night to find that a poisonous fog has trapped you
in the midst of a longstanding family curse. Can you survive the Night in Daelwyn's Rest? Playable by characters of levels 3-5.


All of the preceding
modules and game worlds are trademarked property of TSR Inc, which is now the property
of Wizards of the Coast, Inc. I take no credit for the stories or ideas
presented here, I merely converted them to a playable
format for SSI's Unlimited Adventures game.