A Recommended Order of
Playing to Start in Thunder Rift
(Average
Total XP- 90,000):
Game Number
|
Title
|
Suggested Level
|
Campaign Level
|
Game 41,
|
Knight of Newts
|
(Levels 1-3)
|
1-2
|
Game 43,
|
Rage of the Rakasta
|
(Levels 1-3)
|
2-3
|
Game 07,
|
B10, Assault on Raven's Ruin
|
(Levels 1-3)
|
2-3
|
Game 44,
|
Red Hand Trail
|
(Levels 2-4)
|
3-4
|
Game 42,
|
Quest for the Silver Sword
|
(Levels 2-4)
|
3-4
|
Game 45,
|
Trouble Below
|
(Levels 2-4)
|
3-4
|
Game 48,
|
Wild Dragon Den
|
(Levels 3-5)
|
4-5
|
Game 46,
|
Palace of Dread
|
(Levels 3-5)
|
4-6
|
Game 49,
|
Wyrmhaven
|
(Levels 4-6)
|
4-6
|
Game 47,
|
The Haunted Tower
|
(Levels 4-6)
|
5-7
|
Game 50,
|
League of the Red Serpent
|
(Levels 5-7)
|
5-7
|
A
suggested order for playing the games of The Realm.
Each row
offers the game number, its title, the suggested level of the adventure, and
the level your characters should average at that point if you play the campaign
in this order.

Arriving in Kleine, you find a sleepless, frightened village in the
grip of humanoid brigands. But it seems there may be more to this than would be
apparent, since many villagers have the name of Raven the Master Thief on their
lips. Delve in the Raven's ruined keep, solve the mystery, end the thefts and
earn the thanks of an entire village! Playable by characters of levels 1-3.
Note: Assault on
Raven’s Ruin was originally designed for FRUA for play in the Realm campaign
proper, and therefore the opening and closing scenes take place on the overland
map of the Westlands.
However, the verbiage in the adventure was not changed. This is the original home of Raven’s
Ruin! Enjoy it in its native
surroundings!

Long ago, Castle
Kraal was on its way to redemption. A new
commandant had been installed, and the once shining bastion of security across
the southern grasslands was within reach of grasping credibility again. Then, one day, it sunk into the Black Swamps. No one knows why or how this tragedy
occurred, but now the mayor of Melinir is looking for
a few brave heroes to find out. Playable by characters of levels 1-3.

The village of Torlynn lies under a dreadful curse! It has been trapped in a perpetual state of
winter! Bring spring to Torlynn! Playable by characters of levels 2-4.

The feline rakasta are preparing to go to war against the humans of Thunder
Rift! What is going wrong, and can you
stop it? Investigate the machinations taking place between the races, and
attempt to thwart the war machine before it can begin moving! Playable by characters of levels 1-3.

An ambitious
goblin chieftain has led his warband into the region of Kleine,
and already his warriors have burned several isolated farms and
homesteads. The people of the northern
Thunder Rift are anxious for heroes to face down this vicious leader of
monsters…is your band those heroes? Playable by characters of levels 2-4.

The ancient dwarven lair Hearth Home is beset by humanoid
invaders! Enemies of the dwarves
stumbled across the opening to a long-ago constructed escape tunnel, and now goblinoids
are pouring through into the lowest levels of Hearth Home! Come the aid of the dwarves! Playable by
characters of levels 2-4.

The lair of the
deadliest goblin chief in Thunder Rift has been found. Worse, this nefarious creature has begun to
rally other creatures to his banner!
Strike now before his forces are too powerful for anyone to stop!
Playable by characters of levels 3-5.

The most haunted
site in Thunder Rift, the old fighters’ academy is now overrun with the
undead. What tragic fate befell this place? And what can be done to lay its denizens to
rest, for their own good and for the prosperity of living souls everywhere?
Playable by characters of levels 4-6.

A black dragon
has taken up a lair in the depths of the Black Swamps, south of the Melinir Hills. Such
a voracious creature cannot be suffered to live so near to the heartlands of
Thunder Rift. For the safety of children
of all races, this beast must be dispatched! Playable by characters of levels
3-5.

A green dragon has
taken up residence in the Gloomfens. The creature has cowed the troglodytes who
once dwelt there, and now it seeks to consolidate its power base in the region
east of Knacker Knob. Before long, it
will threaten Hearth Home and Kleine, and eventually all
the settlements in the Melinir Hills! Surely, there is a band of heroes capable of
stopping this danger before it can spread! Playable by characters of levels 4-6.

A terrible red
dragon has made its presence felt in Thunder Rift, and it is bringing all
things of evil to its side. There are
rumors that the terrible wyrm is also in negotiations
to forge an alliance with the dread Black Prince. Only the most valiant of heroes can bring an
end to the League of the Red Serpent! Playable by characters of levels 5-7.


All of the preceding modules and
game worlds are trademarked property of TSR Inc, which is now the property of Wizards
of the Coast, Inc. I take no credit for the stories or ideas presented here, I
merely converted them to a playable format for SSI's Unlimited Adventures game.