The Realm was designed to allow play from first level through
twentieth, through any series of modules and original adventures a particular
player may choose. In a sense, this series
of adventures, possibly related by theme but certainly linked through the PCs
who play them, is a campaign. This,
though, is another sort of campaign.
This is an ongoing storyline.
There are some conversions of classic modules, some scenarios which take
inspiration from classic modules, and a lot of original situations that did not
come from modules at all. Here, your PCs
will face the same recurring villains even as they make their way through
locales that will become hauntingly familiar.
This is the Realm Campaign!

Game R4: Olde Adventures
The adventure begins over two decades ago, in the
first design I ever made for UA, now converted to a Realm design. Largely a Vanilla game, this design sets the
stage for everything to come. Your
heroes are first level, simple children of a farming village called
Loralon. Your wizard friend has just
graduated from the nearby Academy; your cleric friend has earned the title of
Acolyte. Your rogue friend has passed
all tests the local guild has for him, and the warriors are the pride of the
local militia. One goal has brought
these youths together. It is the day
they have been waiting for. Today, they
set out into the Realms to seek adventure!
And adventure they will find. Their feet are set on a path that leads
inexorably to Realms-shaking events. At
first it is just a tavern tale heard by the hearth, but the rumors grow with
increasing speed. Soon, war is upon
them, but this is not war against a human army…and it may not simply be war
against a legion of humanoids. By the
time this is over, the youth of Loralon will have risen to the highest levels
of power over the course of twenty-five long years. Take a deep breath and take the plunge into
Olde Adventures!
This adventure takes your group of first-level
characters and elevates them to levels five and six.

Game R5: Eldritch Adventures
Evil runs rampant across the Forgotten
Realms! Your journey leads northward,
past the Dales and into the Moonsea region.
There, you arrive at the city of Phlan, a place
known for her many heroes and narrow escapes from cataclysm. But will even your help be enough to save the
city of Phlan from the
dark masters of the brigand army?
But the city of Phlan is only
half the adventure! Darker threats await
along the Moonsea, and by the time this adventure is over, you will have looked
evil in the eye once again in order to crush the brigand army forever!
This adventure takes your group of
intermediate-level characters and elevates them to levels twelve and thirteen.

Game R6: Arcane Trials
The Forgotten Realms were saved. Four years passed by, and you settled into a
well-earned retirement. Renown has its
privileges, and wherever you go, your deeds are known. No place from the Moonsea to your home south of
the Dragonmere is without a bard who knows your story. But then word comes: Estimates of the power
of the dark lord’s clerics were disturbingly inaccurate. A new high patriarch has returned to the
Realms, and he holds the power to sunder the bonds that keep your true enemy at
bay!
You alone can make the trek northward. Your previous endeavors have bound you
spiritually to these events, and now only your heroism stands between the
Realms and the renewed threat of the brigand army. But this is a spiritual test; after all these
battles, have you maintained the purity of character that will allow you to
stand in the end against the darkest of entities? By the end of this adventure, the brigand
army will be crushed utterly, and this chapter of your careers is ended
forever.
This adventure takes your group of high-level
characters and elevates them to levels seventeen and eighteen.

Game R7: The Raven’s Return
Twenty years after Arcane Trials resulted in the end
of the brigand army’s threat, the region south of the Dragonmere is an almost
preternaturally peaceful location. It
has been nine years since the last report of goblinoid activity. Your children
have grown up in this environment, and though they yearn to be like their
parents they have had none of the experiences that made you who you were. At the worst possible time, a vengeful enemy
rises from his slumber.
You play your heroes’ children! While your parents are at the Iron Crest Keep
for an annual celebration, you are invited as the guests of honor to the Daufin
village Festival of Qwaalsh! During the
festivities, though, a master thief of ninety years’ past, The Raven, poisons
the village high priest, and it is up to you to get the antidote. Before long, though, it is clear that you are
not the only ones stirred to action because of the vile burglar’s awakening.
This adventure takes your group of first-level
youths and elevates them to levels four and five.

Game R8: Legendary Descent
You were in the Iron Crest Keep when you heard the
news: Your children are missing. In the
fifth installment of the campaign, your epic-level heroes rush home and begin a
search that will once again span the entire Forgotten Realms, and that’s not
the end! What could possibly have taken
your children to a place that even heroes of your stature cannot easily
reach? Worse, has your retirement
brought about a fell karmic resonance throughout the Realms?
Suit up once again for the first time in two
decades and ride out to find your children, and God help the monsters who have
taken them!
This adventure takes your group of epic-level
characters and elevates them beyond level twenty.

Game R9: Epic Ascension
For five years you have struggled against the
outcome of Legendary Descent. Questions
abound; in fact, the only thing that has grown more abundant is the number of
your enemies. Day after day, battle
after battle, you have sought a way to return to a normal life, but as old age
begins to take its toll you begin to wonder whether there is any normalcy left
for you. Then, persistence begins to pay
off…Or are these just the daydreams of an old hero denying the rigors of time?
Struggle against the dying of the light one last
time with the characters who were born decades earlier in Olde Adventures. A campaign fifteen years in the making,
culminates the only way the Realm Campaign could!
This adventure takes your group of epic-level
characters and elevates them beyond level twenty.







:
Designed by Ray
Dyer (flopsyville@earthlink.net)
Reviewed by
Susan McKinney (smckin@LTnet.ltls.org)
Rating: 9
My party sets out
from our hometown to make our way in the world. Helping various villages along
the way, we stumble across a plot by Asmodeus' son, Donovan Blackhearte to open
a portal for his father's army to invade. We must defeat Donovan to free
the land from his tyranny.

Designed by Ray
Dyer (flopsyville@earthlink.net)
Reviewed by
Susan McKinney (smckin@LTnet.ltls.org)
Rating: 8
My party followed
Donovan (bad guy from gamer4) north to Phlan. We had to find him and stop
his brigand army's sweep of the region. This was a great revisit to Phlan
of Pools of Radiance. Ray I ran into a problem. My save file
corrupted and I had to restart the game after I headed into the
wilderness. I had to have various save files to keep this from happening
a 2nd time.

Designed by Ray
Dyer (flopsyville@earthlink.net)
Reviewed by
Susan McKinney (smckin@LTnet.ltls.org)
Rating: 9
It's 4 years later
and the brigand army is making another attempt at opening the portal for an
evil invasion of our world. I'm really enjoying this series of original
Realm adventures. Ray you do an outstanding job.

Designed by Ray
Dyer (flopsyville@earthlink.net)
Reviewed by
Susan McKinney (smckin@LTnet.ltls.org)
Rating: 9
It's now 20 years
later and your original party's children take up the mantle while you are out
of town. The children are quickly drawn into a quest to save a close
friend's life. This is a really awesome set of adventures.

Designed by Ray
Dyer (flopsyville@earthlink.net)
Reviewed by Susan
McKinney (smckin@LTnet.ltls.org)
Rating: 9
You have returned
home from a festival to find that your children, all adults, have disappeared
while questing to save the life of an old friend. Your party comes out of
retirement to track down your children. This is a really cool
adventure!!!!! Ray, I can't wait for the next installment.

