38

Adventure Module H1

Bloodstone Pass

(1985)

 

 

 

 

Bloodstone Pass

by Douglas Niles and Michael Dobson

 

 

 

 

Designed and Edited by:

Michael Dobson and Douglas Niles

 

 

 

Graphic Design by:

John C. Meyers

 

 

 

Cover Art:

Jeff Easley

 

 

 

3-D Adventure Fold-Up Figures:

Dennis and Marsha Kauth

 

 

 

Counter Art:

Dave Sutherland

 

 

 

Cartography:

Dave LaForce

 

 

 

Typography:

Betty Elmore

 

 

 

 

Adventure Module H2

The Mines of Bloodstone

(1986)

 

 

 

 

The Mines of Bloodstone

by Michael Dobson and Douglas Niles

 

 

 

 

Editing:

Mike Breault

 

 

 

 

Cover Art:

Keith Parkinson

 

 

 

 

Interior Art:

Graham Nolan

 

 

Typography:

Betty Elmore

 

 

 

Cartography:

Dave LaForce, Tom Darden, and Gloria Habriga

 

 

 

Graphic Design by:

Cohen O’Malley, Dennis Kauth, and Stephanie Tabat

 

 

 

 

Adventure Module H3

The Bloodstone Wars

(1987)

 

 

 

 

The Bloodstone Wars

by Michael Dobson and Douglas Niles

 

 

 

 

Editing:

Douglas Niles and Michael Dobson

 

 

 

 

Cover Art:

Larry Elmore

 

 

 

 

 

Cartography:

David C. Sutherland III

 

 

 

Typography:

Betty Elmore

 

 

Keyline:

Stephanie Tabat

 

 

 

 

*

 

:

The first campaign I ran for any length of time was the Vagabonds Campaign.  That campaign came out of the land of Damara after a horribly bastardized version of it led to some of my old personal characters becoming the rulers of the kingdom.  Of course, it’s often a warning sign when a sixteen year old DungeonMaster places his old PCs in the role of NPCs ruling over the kingdom, but my players were high school friends and they were very forgiving as we all learned the boundaries of the game, and its etiquette.  But many great memories lingered of that old game, and I eventually tracked down those old modules in order to convert the game for FRUA.

Unfortunately, the shine came off the stone.  Oh, not at first.  H1 is absolutely a classic adventure module with an eye for introducing the new Battlesystem Rules of the late 80s.  The encounters along the way to Bloodstone, and the infiltration of the Grandfather’s camp are some of the coolest scenes I’ve read, played or converted in a gaming supplement.  Likewise, H2 starts of strong and has an incredible finale.  In the middle, though, it begins to lag.  It begins to feel lazy.  And by the time H3 rolls around, it plays like the soundtrack to the movie Halloween, just the same song over and over and over.

Where this series is good, it’s excellent.  Unfortunately, the deeper I dug into the material, the fewer of those moments of genius I came across.  From the Trial of Champions in H2, to the needlessly repetitive battles to unite Damara in H3.  It was a walk down memory lane that made me glad for a sixteen year old’s willingness to take what he liked and turn a blind eye on everything else.  For once when I was a kid, I got it right.

Realm Rating: 3.5/5

 


:

I played Game 38 a couple nights ago. A lot of fun. The start of the module seemed to remind me of a module I had already played.
Perhaps done by a different author. For those who have yet to download or play see if you can figure out where this opening sequence has appeared before. I can't, getting to old to remember. lol!

Btw, my Realm characters now range from level 12/13(Half Elf Mage/Cleric) to level 18 Human Cleric. So I am getting closer to H4
qualications Ray. :-)

Thank you again Ray for your conversion modules...

 

 


All of the preceding modules and game worlds are trademarked property of TSR Inc, which is now the property of Wizards of the Coast, Inc. I take no credit for the stories or ideas presented here, I merely converted them to a playable format for SSI's Unlimited Adventures game.