35

Dungeon Module REF5
Lords of Darkness

"Skeletons"

(1983)

"Skeletons"

by Deborah Christian

 

 

 

 

Editor:

Scott Martin Bowles

 

 

 

Project Coordinators:

Bruce A. Heard, Karen S. Boomgarden

 

 

 

Cover Art:

Jeff Easley

 

 

 

Interior Art:

Karl Waller

 

 

 

Cartography:

Dave LaForce

 

 

 

Typography:

Kim Janke

 

 

 

Keylining:

Stephanie Tabat

 

 

 

 

*

 

:

The longest standing campaign in which I am involved began more than ten years ago with this adventure. To say that it holds some sentimental value would be sell it short, but at its basest point there is still a fine adventure with some memorable plot twists that leave the party wondering exactly which way is up until their quickly vanishing foe is brought to justice.

Realm Rating: 5/5

 


 

:

Skeletons was very short, but gave a nice start to my new party that I will use in the Southlands. My party I used for the Eastlands and Westlands has gotten up to about 11th level each, so I thought I'd start over with the new low-level adventures. They all got around 500 xp and found a few decent items, so they were ready to head to Saltmarsh.

Nice little adventure, and a good introduction to adventuring in the realm. Realm adventure tend to explore the darker side of adventuring and this battle against grave robbers certainly fits that theme.

 


All of the preceding modules and game worlds are trademarked property of TSR Inc, which is now the property of Wizards of the Coast, Inc. I take no credit for the stories or ideas presented here, I merely converted them to a playable format for SSI's Unlimited Adventures game.