The War Rafts of Kron by Bruce Nesmith |
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Editor: |
Anne C. Gray |
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Graphic Designer: |
Ruth Hoyer |
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Cover Artist: |
Larry Elmore |
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Interior Artist: |
Jeff Butler |
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Cartography: |
Dave "Diesel" LaForce |
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Realm Rating: 3.5/5
A good job of implementing the underwater environment. One annoying
thing was that every time I went back to Suthus to
rest after delving into the dungeons of Colhador, I
had to sit through the same spiel and guided tour before I got to rest. I would
have thought the guards would have recognized me after I had saved their city.:) But a minor annoyance was all. I thought this one was a
good combination of intrigue and NPC-driven adventure and a more traditional
dungeon crawl. Colhador was a VERY tough dungeon for
my party, but we eventually triumphed over the forces of evil.
game 32.zip War Rafts of Kron
Au: Ray & Maureen
This
was a REALLY cool module. I loved the storyline. With the end of this design, I'm
officially finished with the Southlands. I have really enjoyed my tour of the
Realm thus far. My party was hired to rescue a Princess who has been captured
by Triton pirates. Cool underwater special effects interwoven with an
interesting chance to make the wrong choice makes for a really fun game.
Mycroft:
9