Baltron's Beacon by Philip Meyers |
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Development: |
Frank Mentzer |
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Editing: |
Frank Mentzer and Barbara Deer |
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Cover Art: |
Larry Elmore |
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Illustrations: |
James Roslof |
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Cartography: |
David C. Sutherland III |
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Typesetting: |
Betty Elmore and Kim Lindau |
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Special Thanks: |
Steve Bill |
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Realm Rating: 4/5
game22.zip
Baltron's Beacon Au: Ray and Maureen
This
was a fun adventure to play after everyone in the house is asleep. HA! I really
enjoyed this design. This was another one I had not played P&P before.
Although the puzzles are harder to figure out as exhaustion comes into play.
Your group of adventurers is hired to investigate Baltron's Beacon and perform
a necessary task while in the keep. Your group will run into all sorts of
nasties and baddies, deadly traps and simple (if you use your brain, annoying
if you don't) puzzles. Thanks Ray for all that you have done to enliven FRUA
with the Realm! Keep up the good work!
Mycroft
Rating: 9
Susan
This
one always seemed a little schizophrenic to me. You have the swamp with the
lizard men, then you have an assault on a guarded keep, then you find yourself
in these strange dungeons with lots of logic puzzles. But it was enjoyable
nonetheless, even if I kept getting lost in the dungeons. I thought you did a
nice job implementing some of the more outright puzzle parts, such as the
sequence of seven or eight doors you have to solve.