12

Tournament Adventures C4-C5
The Prophecies of Brie Series

(1985)

To Find A King

by Bob Blake

 

 

 

 

Editor:

Jon Pickens

 

 

 

Graphic Designer:

Elizabeth Riedel

 

 

 

Cover Art:

Keith Parkinson

 

 

 

Interior Art:

Ron Randall

 

 

 

Cartography:

Diesel

 

 

 

Special Thanks To:

Dave Griggs, Jeff Hartz, Dan Lawrence, Martin Newhard, Terry Primrose, Jim Ronco, Tom Sievers, Edward G. Sollers, Dean VanDrasek, and Rex Zinn

 

 

The Bane of Llywelyn

by Bob Blake

 

 

 

 

Editor:

Jon Pickens

 

 

 

Graphic Designer:

Elizabeth Riedel

 

 

 

Cover Art:

Keith Parkinson

 

 

 

Interior Art:

Ron Randall

 

 

 

Cartography:

Diesel

 

 

 

Special Thanks To:

Dave Griggs, Jeff Hartz, Dan Lawrence, Martin Newhard, Terry Primrose, Jim Ronco, Tom Sievers, Edward G. Sollers, Dean VanDrasek, and Rex Zinn

 

 

 

 

*

 

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A series of short scenarios that, when placed together, tell the story of the resurrection of a nation. A very challenging adventure tha should not be attempted by a party without ample resources at their disposal, the Prophecies of Brie Series is one of the most far-reaching adventures made for the first edition, with apparent roots in classics such as Keep on the Borderlands, Lost Tower of Castanamir, Sir Washington Irving and Celtic mythos.

Realm Rating: 4/5

 


:

Game12.zip Bane of Llewellyn Ray & Maureen

This is yet another great design from The Realm. I'm starting to run out of original superlative adjectives. The only problem is one that occurs in most of the Realm's designs "DON'T DONATE TO THE TEMPLES". It locks up my game. Has anyone else had this happen in a Realm design? I'm beginning to wonder if my poor little 486 is not capable of handling these bigger designs. There were also a few minor spelling errors, but they did not detract from the game. This is a conversion of two modules I had never heard of before, what a treat! You are a group of middle level adventurers running errands for a Council. There are prophecies that must be interpreted. Encounters that are determined by your attitude towards the creature and wonderful puzzles that must be analyzed. I had to restart when I realized I needed to know the color in I's Tower. Make sure you use the Find Traps spell or you'll be sorry. In fact, my cleric's only have FT as their 2nd level component.

Plot Matter 10 Artwork: 10 Hacks: 9 Text: 9

Events: 9 Originality: 9 Errors: 7 Difficulty: 5

Total Rating: 91% Mycroft: 9

Susan McKinney

 

Ray,

I thought I'd send you a few comments about Game12. It's been a few days since I finished it, so I may not be as specific as sometimes. Overall, I enjoyed it, as have every Realm game. The main annoying part, as you already know, was that whole Ishcabeble thing. I am glad to know that you didn't understand how the tower was supposed to work either. I ended up going into every room on each level since I didn't understand how it was supposed to work. My thought was that the star on the lowest level gave some clue to the order of gems or the rooms to go in or some such, but I didn't figure it out. Ah well.

The rest of the module was quite good. I was disappointed that I didn't get a boomerang, since I managed to avoid fighting any Amazons, though. I thought you did a nice job of making the player do some of the work, especially in the sequence on the rooftop with the pteranodons, where you had to choose the right thing to say or a PC would be thrown to his/her death. It really made me think about what to say each time! I've spent a lot of time building these PCs up, and I don't want them to be lizard food!

Hmmm...I may have to go back and play it again, as I can't think of any other specific comments at the moment. As always, the art and hacks and music were excellent, and it played smoothly from beginning to end. I am definitely looking forward to Tsojcanth/Tharizdun.

 


All of the preceding modules and game worlds are trademarked property of TSR Inc, which is now the property of Wizards of the Coast, Inc. I take no credit for the stories or ideas presented here, I merely converted them to a playable format for SSI's Unlimited Adventures game.