by Allen Hammack |
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Editor: |
Stephen D. Sullivan |
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Developer: |
Evan Robinson |
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Development: |
Allen Hammack, Frank
Mentzer, Paul Reiche III, Evan Robinson |
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Editing: |
Allen Hammack, Harold
Johnson, Frank Mentzer, |
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Art: |
Jeff Dee, David S. LaForce,
Jim Roslof, Erol Otus, David C. Sutherland III, Bill Willingham |
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Playtesting: |
John Baillie, Mike Carr, David
Conant, David Cook, Helen Cook, Harold Johnson, Jeff Leason, Erol Otus,
Lawrence Schick, Jean Wells |
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Realm Rating: 5/5
:
A
Review of "The Ghost Tower of Inverness" (game10.zip) by Ray Dyer
Rating
-- 6.5
Another
in the ongoing series of conversions from classic pen-and-paper modules for
D&D and AD&D, C2: The Ghost Tower of Inverness is a brief but fun
dungeon crawl through a ruined keep, in search of an ancient magical artifact,
the "Soul Gem." (All right, so it's not the most original plot in the
world, but it was written in the 1980s, so give them a break.) Once again, Ray
does a good job in transferring the feel of a live gaming session to UA. Over
the course of his coversions, he's developed quite a repertoire of tricks and
techniques that work to capture that Dorito-munchin' feel of a late-night
gaming session. If I wanted to write a design that harks back to the classic
days of AD&D (which I may actually do one of these days) the Realm games
would be an excellent source of inspiration and guidance.
In
regards to
--Chris
Markwyn
Game10.zip
C2, The
This
was a fun bit of nostalgia for me. This p&p module was my first attempt at
DM'ing. I had a lot of fun. I am continually amazed at the new level Ray & Maureen
take designs. Keep up the fantastic work! You are blackmailed into
investigating a set of ruins and finding the artifact legend say is hidden
there. A wacky dungeon design, weird creatures and tricks galore make this a
wonderful adventure.
Plot
Matter: 9 Artwork: 10 Hacks: 9 Text: 10
Events:
9 Originality: 9 Errors: 9 Difficulty: 5
Total
Rating: 94%
Mycroft:
9.5
Susan