King's Festival by Carl Sargent |
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Editing: |
Jim Lowder |
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Cover Artist: |
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Interior Artist: |
Valerie Valusek |
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Cartographer: |
Diesel |
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Typographer: |
Gaye O'Keefe |
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Keyliner: |
Stephanie Tabat |
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Queen's Harvest by Carl Sargent |
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Editing: |
Jim Lowder |
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Cover Artists: |
John and Laura Lakey |
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Interior Artist: |
Karl Waller |
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Cartographer: |
Diesel |
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Typographers: |
Angelika Lokotz and Kathleen C. MacDonald |
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Keyliner: |
Stephanie Tabat |
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Realm Rating: 4.5/5
Dawn and
Foy, Around the Realm:
Game08.zip
Harvest of Chaos Ray & Maureen Dyer
This
was a fun adventure. The designers combined to modules into one combined
adventure. There were a couple of bugs, both pretty important. In the mansion
basement, the module did not recognize the 2nd item we needed, so it would not
let me leave. I had to go in and "fix" this so I could continue. The
second bug came when it was suggested I go back to Stallingford and rest and
train. When I tried to leave to continue the adventure it sent me back to the
orc caves. Again I went into the design and "fixed" the problem. I
really enjoyed the plot matter and the text as usual is interesting and draws
you into the story.
Plot
Matter: 9 Artwork: 9 Hacks: 9 Text: 9
Events:
8 Originality: 9 Errors: 1 Difficulty: 5
Total
Rating: 81% Mycroft: 8
-Susan
McKinney
So
here we are again, after a successful journey through a Realm adventure. Since
I have the original P&P adventures (and even did a conversion of B11,
King's Harvest, for an April Fool's contest), I can compare them to the
originals and see what there is to see. And there's a lot. I've always enjoyed
these adventures; they are perfect learning tools for beginning players and
DMs, with lots of tips, hints, and some good dungeons to explore. Not to
mention fabulous treasures and terrifying creatures.
As
usual, Ray did a fantastic conversion, although it lacks the humour that my
conversion did (which was intentional and not at all to be taken seriously
anyway). There were a few new bits, like the weather (continuing the campaign
idea, the party moved from Autumn in Game06, Journey to the Rock, to winter in
Game08, Harvest of Chaos). Excellent decision on Ray's part. The fogwarden was
new; I don't recall ever seeing one of those before. But it was a logical
encounter, and advanced the story. However, the text in that area repeated
every time we retreated to rest.
For
those who haven't played this design yet, hurry up and do so. It's a
challenging adventure, with lots of action and some great story points. There
actually is an underlying plot; it's not just a 'hack-n-slash' festival. Ray
brings out that plot well through description, and use of artwork from the original
designs. The climactic battle was challenging, and the treasure was worth it. I
found myself more than once in a position where I had to discard some of the
goodies I had found, because I simply didn't have room to put them all. Such is
life for an adventurer. So if you go to the keep, you'll probably find a lot of
gloves, belts, boots, spears, and crossbows lying around where I left them.
Technically,
there were few problems, although the text-repetition problem I mentioned above
definitely got a bit irritating. Still, nothing and no one is perfect, so I
won't shoot Ray for this small flaw in an otherwise excellent design.
Mycroft's
module rating: 9.5 out of 10
Glen