by Tim Beach |
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Editing: |
Waldo, Ink. |
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Product Manager: |
Bruce A. Heard |
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Cover Art: |
Rakeland |
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Poster Map Art: |
Deno Design |
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Stand-Up Character Art: |
Robin Raab |
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Interior Art: |
Terri Dykstra |
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Typography: |
Angelika Lokotz |
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Production: |
Erin Wilk |
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Useful Feedback: |
Colin McComb and Dori Watry |
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Monster Design: |
Teeuwynn Woodruff |
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Realm Rating: 4.5/5
Dawn and
Foy, Around the Realm:
:
game07.zip
Assault on Raven's Ruin Ray & Maureen Dyer
This
was a great little adventure. The combats are none too deadly and it is fairly
quick to finish. Ray & Maureen have a way of bringing little towns to life
and making the adventure 3-d. I especially liked the flavor you gave to Raven
himself. Again, the emphasis is on the "find traps" spell. A town's
holy artifact has been stolen and you are to track down the thief(thieves) and
reclaim it for the town as well as any of the valuables taken from the other
villagers.
Plot Matter: 9 Artwork: 9 Hacks: 9 Text: 9
Events: 9
Originality: 9 Errors: 9 Difficulty: 5
Total
Rating: 90% Mycroft Rating: 9
Susan
Game07 - Assault on Raven's
Ruin (rating: 5)
Very short and simple
adventure. The party acts as hired mercenaries and retrieve some stolen goodies.
I guess the best term to describe this game is 'inoffensive'. This is not to
say it was a bad game, it's just that I cannot seem to find anything else to
say. Technical side, it was almost 'perfect', I saw no bugs of any kind, not
even spelling errors.
Harri Polsa
I've played through design
"Assault on Ravens Ruin" which was real great too. Not as much
supernatural as in "the Rock" but a nice little module. I've
specially liked some of the traps in Ravens Ruin, like that with a lady on the
bed and the one with chest in "Don't Enter Room". I've fell for both
of them, but I've surly liked the humor of them! ;) Also, liked the use of
Ravens Journal. A Little question I'll like too ask would be what would
happened if my party didn't woke up Raven in his bedroom. How much different
ending would be? I could play it over again just, but I think you know it! ;)
Assault on Raven's Ruin
(game07.zip) by Ray Dyer
Rating -- 7.5
(This is my first
review, so please bear with me.)
Another in the
continuing series of adaptations of classic pen-and-paper D&D modules,
"Assault on Raven's Ruin" is one of the most enjoyable designs in the
"Realm." It's pretty short and can be played in a few hours, but is a
fun and solid dungeon crawl. Humanoid thieves have stolen the "Scepter of
Truth" from a small town and the people ask the party to retrieve the item
from the ruin's of Raven's Keep, former home of the master thief Raven. Sure,
it's not the most original plot ever, but since these designs are all adaptations,
that's not the designer's fault.
Beyond the plot, the gameplay
is fun and will provide a few hours of mayhem and excitement. The dungeon is
riddled with traps and treasure. It seems well-balanced, providing a challenge
for low-level parties. I only found one major bug (involving a guided tour
event) and the rest seemed well-programmed. There is lots of good artwork,
especially wallsets and backrdrops, that give a nice atmosphere to the dungeon,
combining a crumbling atmosphere with a somewhat lived-in feeling in parts.
In all, "Assault on
Raven's Ruin" should provide a few solid hours of gameplay for low-level
parties, and should serve as a good introduction to the Realm for anyone who
has not yet downloaded any of Ray's wonderful designs.
--Chris Markwyn