Basic Game Adventure B6
The Veiled Society


by David Cook






Anne C. Gray




Graphic Designer:

Ruth Hoyer




Cover Artist:

Steve Chappell




Interior Artist:

Jim Roslof




Paper Sculptor:

Dennis Kauth








The classic murder mystery adventure of the original D&D line up. The paper cut-outs that came with this module were a boon to early miniatures players, and really helped the DM add to the sense of a crowded city street. "The Veiled Society" also pulled out all the stops in an attempt to divide the party and get PCs to attack one another, a very interesting situation with some equally interesting possible repercussions. The mystery unfolds well and allows the party to bring down a very powerful enemy, practically by means of their role-playing ability alone.

Realm Rating: 4/5


Read the Adventurer's Journal


Dawn and Foy, Around the Realm:

Game05 by Ray Dyer

B6, The Veiled Society

This is another short game for low level characters.

It takes place in a very large city at the center of the Realms and is mostly a murder mystery. There is plenty of political intrigue and you get the feeling through the whole module that things are much bigger than yourself.

This module gives you the impression of free will, with lots of question events but it is mostly a cover for a very linear story. My wife and I chose very different answers to some of the questions but we ended up having all the same encounters.

Things I liked:

* The illusion of people crowding the streets. A wall set I hadn't seen before puts people on the streets as you explore the city.

* I liked the taverns. Each one had its own feel. They were handled as questions events, not tavern events, so it was easy to know if you had heard all the rumors.

* The story was very good. I stayed up way too late and ran through the whole thing in a single sitting.

* A couple of the fights were very exciting (especially if you used your spells up earlier).

Things I didn't like:

* The font was very bad. It was hard to see highlighted words and it was impossible to tell when a character had enough EPs to advance. Game06's font & frame were ugly but this one actually detracted from my game enjoyment.

* No place to rest. You basically play the entire game all in one day. I ended up casting every single magical and clerical spell I had memorized and used up every scroll and potion of healing trying to finish the game. Of course that made the game more exciting...

* A couple of story threads were left hanging and sometimes things happened that made you want to scratch your head and wonder what THAT was all about.

* One of the fights puts enemy monsters in blocked off rooms with no way to get at them.

This one was good. Overall, we liked it and got plenty of new treasure although not much magic to replace the stuff we had to use. We then decided to get back to the suggested order of play and moved our new improved characters over to Game07 - B10, Assault on Raven's Ruin.


Another stellar effort by Ray Dyer, beautifully capturing the essence of the original module. Specularum really comes to life in this design, with dozens of individual shops, lots of busy taverns and inns, and of course, a nasty criminal society determined to make the PCs lives miserable.

The adventure can best be described as 'Sam Spade meets the Godfather.' The Veiled Society is an organized crime society similar the Mafia or the Yakuza today. And the PCs get to play detective, trying to solve the mystery of a haunted basement in which some very down-to-earth things are happening. It's a challenge, but an entertaining one. The clues are there, and so are some chase scenes, a full-blown riot, and a secret hideout with mazes of twisty little passages for the PCs to chase the bad guys in.

I played this adventure after running through the Journey to the Rock, on the suggestion of Jenlar Temlin, the wizard's servant from the first adventure. He told me to go to Specularum, where we could be trained and advance in level. So I ventured into the edge of the Eastlands, but next I'll be heading downstream to explore Raven's Ruin. My PCs are up to 3rd and 4th level by now, but that's okay. It will give us an advantage over the goblins we're supposed to fight there.

So Ray scores high in the artistic portion of the judging. Now for the technical marks. High scores from all except the Romanian judge, who thought there were enough spelling mistakes to drop Ray's score down. But it's not enough to deny Ray the first-place marks he so richly deserves. The hacks were excellent, articularly the crowded streets and the flaming marketplace after the riots. I can't comment on the music, since I still can't hear any music or sound effects with UA. I hope (and pray) that this unfortunate situation will change when I get my new computer a week before Christmas.

So for those who haven't played this design, hurry up. Don't forget to download the patch from the Realm website; the design has some bugs, and the patch cleans most of them up.

Mycroft Module Rating: 9.5 out of 10


D/L game00 and game05 (veiled society) so far pretty nifty.

The Veiled Society is sweet, but I noticed a few minor bugs here and there. Not really bugs per say as much as little annoyances. (how many times is dagger note going to fly out of the dark at me?!?)

My other complaint is that it runs at a breakneck speed! In some ways this is really nice because it takes the pressure off of scouring the city to find *exactly* the right spots to trigger events. On the downside my characters are BURSTING with opponents gear they want to sell off!!! ;-)

Despite any of my complaints it's still so far a great adventure and an awesome campaign idea! I actually find yself doing things that the characters would do as opposed to what is best for the adventure!

On word of caution tho' the font / color combination may not appeal to everyone for game05. I found it too hard to read so I killed the game.fon and always.tlb files Just a personal preference. It's unfortunate that FRUA has such limited font capabilities... sigh oh well.

Ray really has set up the best campaign element I've seen yet for playing those old modules. Good job! Can't wait for my pc's to retire as lords of the...REALM!!!

Thrull :<>

The Veiled Society is the first design of the Eastlands area in the Realm campaing setting by Ray Dyer. The design is a conversion of an original module of the same name.

Story starts with the party entering the city of Specularum, where a festival is going on at the moment. What happens then? Play it and you'll find out.

The story itself was quite good and the text well written, but the game moved on too fast. There were times when my characters would have given their right arm for a break. That was also bad, since I didn't have any time to figure out what was really going on. Suddenly, the game just stated that I had ended the threat of the infamous Veiled Society. The ending was pretty lame. You know what I mean if you play the design.

The other really bad thing about this design is the horrible amount of bugs I found and in this design they come in all sizes. The small ones were harmless, mostly caused by not using the 'when facing certain direction option'. But there are also these huge bugs. They are not very easy to find, but they're there. At least I ended up fighting one battle twice, first killing a man and then on the side of the man I just killed. This is -really- bad thing. More so, because you could actually fight the battle as many times you like.

The art was yet another weak point. The pictures were mostly of good quality, but there were some exceptions. The real problem with the art is that some pictures are used were used at least twice (mostly in stores). There was also some poor choises made with the art: I refuse to believe that anyone would want to stand all day in a full plate selling armor and weapons.

The combats were mostly pretty easy. If you want more challenge than I, don't use the sleep spell.There also was this really awful event that was fired if tried to search in the cellar. It really shouldn't happen -every- step. I know that I was supposed to search only when it felt necessary, but you couldn't believe how many times I got that really long text event when I felt like it and every time I had push enter twice! It should attleast have been little shorter text event.

I was also suprised how few things there was to do in such a big city. It felt quite empty, even with all those 'people' standing around. There were only taverns, shops, temples and a couple of other buildings.

Hacks were pretty good (except the font). Nice intro, nice music and nice frame. No complaints about the items.

So should you bother to play it? Well, yes, but only because it's the first design of the campaing. This design needs an update. When those bugs are cleared out it might be a worth a try.

-Tero L.

Ed. Note: With Tero's help, the patch file was created for this game.

The reviews below reflect the much higher quality design that is now available!

I actually liked Veiled Society a lot. It was very refreshing to play a city-scale combat-light design, despite the awful text-background color scheme (plain unreadable with included font, and barely readable even with default font) and numerous storyline bugs if party doesn't act in procession encounter (where it chooses sides).

Ghaaroth without internet :(


As for the Veiled Society, it was a very good module. You land up in a city in which there is a power struggle between two families. You then discover the corpse of a woman and one of the families seem to have done it, only to find out later that they had been set up. It is your job to uncover the truth.

The module flowed well, but I seemed to stumble through most of it, being convinced to join an assassins guild and only having two characters standing (namely because I couldn't get to an inn after the riot dropped most of my party). I then inadvertantly finished the game, after chasing a lone archer through the streets and stumbling across the secret Headquarters with all of the evidence in my lap. Later I learnt that you gain bonus Experience from other evidence that I found.


Game05 - The Veiled Society (rating: 6)


First thing to do is change the 'always' colors to something else. The font is so thin, and the colors are so bad, that I couldn't read much of the text without my eyes getting tired. After some time of playing, UA and the whole system crashed. May be because of the hacked music, maybe not. I tried removing the music and the crashes went away.

After a moment of playing, I noticed that this design uses the good old method of taking the party into the correct direction. If they don't 'volunteer', then by force. Actually, it's more of a personal problem, since I usually play with high level characters, even if the design is written for low levels, so the threats the NPCs make sound often more amusing than threatening. Yet, my point here is, if I'm to do 'good deeds', then let me be the one who decides to do them, not some NPC who threatens to kill me if I don't do the 'good deeds.' Thank you.

It's quite a... nice game. Nothing terribly earthshattering, but it proceeds nicely from start to finish. Basically it's a murder mystery, and our party is to solve it. Alongside happens some powerstruggle in the city. Naturally, the suspect for the murder was so obvious, that it couldn't have been that way, so there was some minor (yet guessable) conspiracy theme in the background.

There were few minor bugs, like the lack of facing directions and some spelling errors. A very positive thing was that not a single time I needed to go to the editor to look for clues or fix a bug.


game05.zip B6, The Veiled Society

A very clean adaptation of the classic module. I am really enjoying this trip through the Eastlands of the Realm. This is definitely a thinking module, no random "Monsters Attack" here. You must be able to wend your way through the political mire in Specularum without dying. I really liked the way the designer created the atmosphere of a festival. I didn't run into the problem the review earlier today mentioned. I didn't use as much spells as I used lots of arrows.

Plot Matter: 9 Artwork: 9 Hacks: 9 Text: 9 Events: 9

Originality: 9 Errors: 10 Difficulty: 5

Total Rating: 91% Mycroft Rating: 9

Wonderful translation of a classic that I own. May only complaint is a time table that railroads you. I remember running the Pen and Paper version which took several took several game days. My characters entered the city just shy of a new level, and didnít get an opportunity to train until after defeating the bad guys.


All of the preceding modules and game worlds are trademarked property of TSR Inc, which is now the property of Wizards of the Coast, Inc. I take no credit for the stories or ideas presented here, I merely converted them to a playable format for SSI's Unlimited Adventures game.