Basic Game Adventure B6
The Veiled Society
classic murder mystery adventure of the original D&D line up. The paper
cut-outs that came with this module were a boon to early miniatures players,
and really helped the DM add to the sense of a crowded city street. "The
Veiled Society" also pulled out all the stops in an attempt to divide the
party and get PCs to attack one another, a very interesting situation with some
equally interesting possible repercussions. The mystery unfolds well and allows
the party to bring down a very powerful enemy, practically by means of their
role-playing ability alone.
Realm Rating: 4/5
Foy, Around the Realm:
This is another
short game for low level characters.
place in a very large city at the center of the Realms and is mostly a murder
mystery. There is plenty of political intrigue and you get the feeling through
the whole module that things are much bigger than yourself.
module gives you the impression of free will, with lots of question events but
it is mostly a cover for a very linear story. My wife and I chose very
different answers to some of the questions but we ended up having all the same
illusion of people crowding the streets. A wall set I hadn't seen before puts
people on the streets as you explore the city.
* I liked
the taverns. Each one had its own feel. They were handled as questions events,
not tavern events, so it was easy to know if you had heard all the rumors.
story was very good. I stayed up way too late and ran through the whole thing
in a single sitting.
* A couple
of the fights were very exciting (especially if you used your spells up
* The font
was very bad. It was hard to see highlighted words and it was impossible to
tell when a character had enough EPs to advance. Game06's font & frame were
ugly but this one actually detracted from my game enjoyment.
* No place
to rest. You basically play the entire game all in one day. I ended up casting
every single magical and clerical spell I had memorized and used up every
scroll and potion of healing trying to finish the game. Of course that made the
game more exciting...
* A couple
of story threads were left hanging and sometimes things happened that made you
want to scratch your head and wonder what THAT was all about.
* One of
the fights puts enemy monsters in blocked off rooms with no way to get at them.
was good. Overall, we liked it and got plenty of new treasure although not much
magic to replace the stuff we had to use. We then decided to get back to the
suggested order of play and moved our new improved characters over to Game07 -
B10, Assault on Raven's Ruin.
stellar effort by Ray Dyer, beautifully capturing the essence of the original
module. Specularum really comes to life in this design, with dozens of
individual shops, lots of busy taverns and inns, and of course, a nasty
criminal society determined to make the PCs lives miserable.
adventure can best be described as 'Sam Spade meets the Godfather.' The Veiled
Society is an organized crime society similar the Mafia or the Yakuza today.
And the PCs get to play detective, trying to solve the mystery of a haunted
basement in which some very down-to-earth things are happening. It's a
challenge, but an entertaining one. The clues are there, and so are some chase
scenes, a full-blown riot, and a secret hideout with mazes of twisty little
passages for the PCs to chase the bad guys in.
this adventure after running through the Journey to the Rock, on the suggestion
of Jenlar Temlin, the wizard's servant from the first adventure. He told me to
go to Specularum, where we could be trained and advance in level. So I ventured
into the edge of the Eastlands, but next I'll be heading downstream to explore
Raven's Ruin. My PCs are up to 3rd and 4th level by now, but that's okay.
It will give us an advantage over the goblins we're supposed to fight there.
scores high in the artistic portion of the judging. Now for the technical
marks. High scores from all except the Romanian judge, who thought there were
enough spelling mistakes to drop Ray's score down. But it's not enough to deny
Ray the first-place marks he so richly deserves. The hacks were excellent,
articularly the crowded streets and the flaming marketplace after the riots. I
can't comment on the music, since I still can't hear any music or sound effects
with UA. I hope (and pray) that this unfortunate situation will change when I
get my new computer a week before Christmas.
those who haven't played this design, hurry up. Don't forget to download the
patch from the Realm website; the design has some bugs, and the patch cleans
most of them up.
Module Rating: 9.5 out of 10
and game05 (veiled society) so far pretty nifty.
Society is sweet, but I noticed a few minor bugs here and there. Not really
bugs per say as much as little annoyances. (how many times is dagger note going
to fly out of the dark at me?!?)
complaint is that it runs at a breakneck speed! In some ways this is really nice
because it takes the pressure off of scouring the city to find *exactly* the
right spots to trigger events. On the downside my characters are BURSTING with
opponents gear they want to sell off!!! ;-)
any of my complaints it's still so far a great adventure and an awesome
campaign idea! I actually find yself doing things that the characters would do
as opposed to what is best for the adventure!
On word of
caution tho' the font / color combination may not appeal to everyone for
game05. I found it too hard to read so I killed the game.fon and always.tlb
files Just a personal preference. It's unfortunate that FRUA has such limited
font capabilities... sigh oh well.
has set up the best campaign element I've seen yet for playing those old modules.
Good job! Can't wait for my pc's to retire as lords of the...REALM!!!
Society is the first design of the Eastlands area in the Realm campaing setting
by Ray Dyer. The design is a conversion of an original module of the same name.
starts with the party entering the city of Specularum, where a festival
is going on at the moment. What happens then? Play it and you'll find out.
itself was quite good and the text well written, but the game moved on too
fast. There were times when my characters would have given their right arm for
a break. That was also bad, since I didn't have any time to figure out what was
really going on. Suddenly, the game just stated that I had ended the threat of
the infamous Veiled Society. The ending was pretty lame. You know what I mean
if you play the design.
really bad thing about this design is the horrible amount of bugs I found and
in this design they come in all sizes. The small ones were harmless, mostly
caused by not using the 'when facing certain direction option'. But there are
also these huge bugs. They are not very easy to find, but they're there. At
least I ended up fighting one battle twice, first killing a man and then on the
side of the man I just killed. This is -really- bad thing. More so, because you
could actually fight the battle as many times you like.
was yet another weak point. The pictures were mostly of good quality, but there
were some exceptions. The real problem with the art is that some pictures are
used were used at least twice (mostly in stores). There was also some poor
choises made with the art: I refuse to believe that anyone would want to stand
all day in a full plate selling armor and weapons.
combats were mostly pretty easy. If you want more challenge than I, don't use
the sleep spell.There also was this really awful event that was fired if tried
to search in the cellar. It really shouldn't happen -every- step. I know that I
was supposed to search only when it felt necessary, but you couldn't believe
how many times I got that really long text event when I felt like it and every
time I had push enter twice! It should attleast have been little shorter text
I was also
suprised how few things there was to do in such a big city. It felt quite
empty, even with all those 'people' standing around. There were only taverns,
shops, temples and a couple of other buildings.
pretty good (except the font). Nice intro, nice music and nice frame. No
complaints about the items.
you bother to play it? Well, yes, but only because it's the first design of the
campaing. This design needs an update. When those bugs are cleared out it might
be a worth a try.
Ed. Note: With Tero's help, the patch file was
created for this game.
The reviews below reflect the much higher
quality design that is now available!
liked Veiled Society a lot. It was very refreshing to play a city-scale
combat-light design, despite the awful text-background color scheme (plain
unreadable with included font, and barely readable even with default font) and
numerous storyline bugs if party doesn't act in procession encounter (where it
without internet :(
As for the
Veiled Society, it was a very good module. You land up in a city in which there
is a power struggle between two families. You then discover the corpse of a
woman and one of the families seem to have done it, only to find out later that
they had been set up. It is your job to uncover the truth.
flowed well, but I seemed to stumble through most of it, being convinced to
join an assassins guild and only having two characters standing (namely because
I couldn't get to an inn after the riot dropped most of my party). I then
inadvertantly finished the game, after chasing a lone archer through the
streets and stumbling across the secret Headquarters with all of the evidence
in my lap. Later I learnt that you gain bonus Experience from other evidence
that I found.
The Veiled Society (rating: 6)
thing to do is change the 'always' colors to something else. The font is so
thin, and the colors are so bad, that I couldn't read much of the text without
my eyes getting tired. After some time of playing, UA and the whole system crashed.
May be because of the hacked music, maybe not. I tried removing the music and
the crashes went away.
moment of playing, I noticed that this design uses the good old method of
taking the party into the correct direction. If they don't 'volunteer', then by
force. Actually, it's more of a personal problem, since I usually play with
high level characters, even if the design is written for low levels, so the
threats the NPCs make sound often more amusing than threatening. Yet, my point
here is, if I'm to do 'good deeds', then let me be the one who decides to do
them, not some NPC who threatens to kill me if I don't do the 'good deeds.'
a... nice game. Nothing terribly earthshattering, but it proceeds nicely from
start to finish. Basically it's a murder mystery, and our party is to solve it.
Alongside happens some powerstruggle in the city. Naturally, the suspect for
the murder was so obvious, that it couldn't have been that way, so there was
some minor (yet guessable) conspiracy theme in the background.
few minor bugs, like the lack of facing directions and some spelling errors. A
very positive thing was that not a single time I needed to go to the editor to
look for clues or fix a bug.
B6, The Veiled Society
clean adaptation of the classic module. I am really enjoying this trip through
the Eastlands of the Realm. This is definitely a thinking module, no random
"Monsters Attack" here. You must be able to wend your way through the
political mire in Specularum without dying. I really liked the way the designer
created the atmosphere of a festival. I didn't run into the problem the review
earlier today mentioned. I didn't use as much spells as I used lots of arrows.
Plot Matter: 9 Artwork: 9 Hacks: 9 Text: 9
Originality: 9 Errors: 10 Difficulty: 5
Rating: 91% Mycroft Rating: 9
Wonderful translation of a
classic that I own. May only complaint is a time table that railroads you. I
remember running the Pen and Paper version which took several took several game
days. My characters entered the city just shy of a new level, and didnít get an
opportunity to train until after defeating the bad guys.
All of the preceding
modules and game worlds are trademarked property of TSR Inc, which is now the
property of Wizards of the Coast, Inc. I take no credit for the stories or
ideas presented here, I merely converted them to a playable format for SSI's
Unlimited Adventures game.