Slave Pits of the Undercity by David Cook |
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Layout and Editor: |
Brian Pitzer |
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Editing: |
Kevin Hendryx, Harold Johnson, Frank Mentzer, Paul Reiche III, Evan
Robinson |
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Art: |
Jeff Dee, David S. LaForce, Jim Roslof, Bill Willingham |
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Development: |
Kevin Hendryx, Paul Reiche III, Evan Robinson |
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Able Assistance: |
Allen Hammack, Harold Johnson, |
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Playtest: |
Brian Blume, Helen Cook, Jeff Dee,
Gary Gygax, Frank Mentzer,
Tom Moldvay, Erol Otus, Bob Waldbauer, Jim Ward |
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Tournament Coordinator: |
Bob Blake |
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Secret of the Slavers Stockade by Harold Johnson with Tom Moldvay |
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Development: |
David Cook, Harold Johnson, Tom Moldvay,
Evan Robinson, |
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Editor: |
Edward G. Sollers |
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Editing: |
David Cook, Harold Johnson, Jon Pickens, Stephen D. Sullivan |
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Art: |
Jeff Dee, Erol Otus,
Jim Roslof, Bill Willingham |
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Playtesters: |
Jim Barber, Neil Christianson, Tom Christianson, Jeff Dee, Kevin
Hendryx, Mike Price, Don Snow, Bob Waldbauer, Skip Williams |
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Typesetting: |
Roxanne M. Percey |
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Pasteup: |
Robert J. Duller |
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Assault on the Aerie of the Slavelords by Allen Hammack |
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Development: |
Allen Hammack, Kevin Hendryx, Paul Reiche III, Evan
Robinson |
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Able Assistance: |
Dave Cook, Harold Johnson, |
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Editing: |
Allen Hammack, Jon Pickens |
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Art: |
Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, Bill Willingham |
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Playtesting: |
Mike Carr, Helen Cook, Jeff Dee, David S. LaForce,
Jo LaForce, Erol Otus, Bob Waldbauer |
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Tournament Coordinator: |
Bob Blake |
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In the Dungeons of the Slave Lords by |
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Development: |
Kevin Hendryx |
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Editing: |
Harold Johnson, Steve Sullivan |
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Art: |
Erol Otus, Jim Roslof, Steve Sullivan, David C. Sutherland III, Jean
Wells, Bill Willingham |
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Typesetting: |
Roxanne M. Percey |
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Keyline: |
Joyce A. Kress |
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Able Assistance: |
Dave Cook, Allen Hammack, Evan
Robinson |
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Tournament Coordinator: |
Bob Blake |
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Realm Rating: 4.5/5
:
I finished Aerie of the Slave
Lords and Swamplight yesterday. :-) I thought they were
both great, in their own ways.
I especially enjoyed Slave
Lords, because although I never played the pen-and-paper module, I read the
Adventurers (a series of fanfics based on a Real Life
AD&D campaign), parts of which chronicled an adventure using those modules.
So a lot of the game was pleasantly familiar. :-)
(Ed. Note: Following this letter was a list of bugs found in the
original design, all of which, I believe have been corrected in the patch file
available above.)
Hi
I just finished playing "Assult on the Slave Lords".....GREAT
Other that that it was GREAT!
Good combat, art, hacks, ect.
I can't wait to play more. QUESTION: is there an order I need to go in?
Thanks for a great mod
(Ed. Note: The introduction bug has also been fixed with the
patch. J
After many, many hours of
playing, I finally finished Ray Dyer's Aerie of the Slave Lords. If you haven't
played the game, you may not want to read any further, as there may be some
spoilers.
Many of my earlier comments on
the Realm games apply here too. The artwork in some places was pretty poor,
though the game does feature many icons, walls, and backdrops of good quality.
I liked the art of the sewer tunnels and Suderham at
the game's end.
As in the previous games, the
combats in Aerie were difficult, especially for my slightly underexperienced
party; I recommend playing Ray's games with characters at the high end of the
suggested level range.
Ray designed the dungeons very
well, though the second Keep is huge! The game has those levels of view that
Ray describes well in several places, like the caved-in roof of the first keep
and a bottomless pit. The party can also meet an interesting colony of myconids during their underground travels and is given the
chance to befriend them.
Overall, I liked the game more
than any other Realm game so far, partly because of it's
length (Ray squeezes four modules into one design!). I also liked the change of
scenery in the second half, from the sewers to Suderham
to the fungus caves. I give Aerie of the Slave Lords a rating of 7.5. Good job
Ray, and keep up the good work.
Ringo