
A Recommended Order of Playing
Game Number
|
Title
|
Suggested Level
|
From the Northlands:
|
|
|
Game 16,
|
FRQ2, Dragonspear Castle
|
(Levels 10-12)
|
Game 36,
|
REF5, The Dread Lair of Alokkair
|
(Levels 11-13)
|
Game
R3,
|
Early Winter, Fires of Spring
|
(Levels 12-14)
|
From the Eastlands:
|
|
|
Game 37,
|
Dungeon! A Board Game
|
(Levels 12-15)
|
Game 14,
|
CM8, Endless Stair
|
(Levels 10-14)
|
From the Westlands:
|
|
|
Game 13,
|
CM2, Death's Ride
|
(Levels 12-14)
|
Game 38,
|
H1-3, Bloodstone Wars
|
(Levels 14-16)
|
From the Southlands:
|
|
|
Game 15,
|
FA2, Nightmare Keep
|
(Levels 16-18)
|
From the Northlands:
|
|
|
Game 17,
|
G1-3, Against the Giants
|
(Levels 18+)
|
Game 23,
|
S1, Tomb of Horrors
|
(Levels 10-14)
|
A suggested order for playing the games
of The Realm.
Each row offers the game number, its title,
the suggested level of the adventure, and the level your characters should
average at that point if you play the campaign in this order.

The barony of
Two-Lakes Vale has fallen utterly silent.
Take up the call from the King of Norwald and investigate the troubles
taking place there. A dark cloud, a
ruined castle, and an unholy union intent on bringing the Realm to its knees
all guarantee high adventure and rich rewards! Playable by characters of levels
12-14.

Sometimes just
spending the night at a reputable inn can lead to an adventure with
Realm-altering consequences. A stop at
Daelzun’s Rest involves you in a murder, and then into an investigation
involving a long-dead wizard whose property might just be at the center of some
warring archmagi. Playable by characters
of levels 10-14.

The King of Cormyr
himself has asked for your aid. A new
creature threatens to darken the skies of the Realms, and if the evil is not
stopped soon, all nations may face an overwhelming force. But this is no natural thing that has been
discovered. It is a thing of darkest
evil, never intended by Nature. And the
villain responsible for the creation of them is one of the worst you’ll face,
even considering your long and illustrious career! Playable by characters of levels 16-18.

A ride through the
Northlands turns up numerous deserted farms, but there is no sign of foul
play. What has caused so many good folk
to abandon their homes and retreat into the city of Daggerford? Is this proof that the rumors of armies
amassing south of the Way Inn are true? Playable by characters of levels 10-12.

Giants are raiding
towns, villages and even the cities of the civilized world! Worse, an unholy alliance pits hill giants
with their usual rivals among the frost and stone giants. And rumors purport that worse things have
been spotted aiding in the attacks. An
army of giants could level entire nations, and the royal lords of those nations
are getting nervous. Do you have what it
takes to strike to the heart of this conspiracy? Playable by characters of levels 18 and
higher.

For centuries, adventurers
have sought out the evil of Acererak’s tomb.
Long ago, the dread wizard was a lich.
It is rumored that he has since become something far worse. The answer lies in his tomb, known to be
filled with traps and guardians and other perils unimaginable. Countless hundreds have spent their lives
preparing for this tomb only to fail when they discovered its distant
gates. What will be your fate? Playable by characters of levels 10-14.

The farmers
outside of Fox Ridge are very concerned.
Frequent raids from local humanoids have given them reason to fear
walking their own fields, but now an adventurer has roused concern that an
ancient horror from the long-lost domain of Hlontar plagues the region. Can you lay their fears to rest? Playable by
characters of levels 11-13.

A classic board
game, now converted for your Realm campaigning pleasure. Enter into the dungeon
of the Mad Mage and see if you will be the first to walk away with his prize
treasures. Or will you walk away empty-handed like so many others? Playable by
characters of levels 12-14.

War has ravaged
the broken kingdom of Damara. If the warring dukes do not
bring utter ruin to their once-great nation, then the Witch-King of Vaasa certainly
will. And into this you travel, facing
brutal wolf winters and the grasping hands of infernal agents that will change
the scope of the war into something inconceivable when first the plea for help
reaches your ears! Playable by
characters of levels 16-18.

Your expedition
into the northlands comes to an abrupt halt when you come to a village beset by
winter three months early. Even in the Northlands, such weather is unheard of.
Soon, you find yourself on a race again time as a dark god seeks entry into The
Realm! Playable by characters of levels 10-14.


All of the preceding modules
and game worlds are trademarked property of TSR Inc, which is now the property
of Wizards of the Coast, Inc. I take no credit for the stories or ideas
presented here, I merely converted them to a playable format for SSI's
Unlimited Adventures game.